RU

Liubov V. Kapustina

City: Samara, Russian Federation
Degree: Candidate of Pedagogical Sciences
Work: Samara State University of Economics
Post: Associate Professor, Linguistics and Foreign Language Business Communication Department
16 Publications in RSCI
3 H-index
16 PAPAI index
10 Publications in the journal

Articles

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The importance of cross-cultural competences for future economists in the current world, unprecedentedly globalized both culturally and economically, is hard to underestimate. There is no doubt that a modern highly qualified specialist in the sphere of economy has to possess a significant degree of cross-cultural awareness in order to make business contacts more efficient and to avoid the potential faux pas resulting from poor understanding of the cultural aspects of international business relationships. Gamification of the learning process in the form of business role-playing games is one of the most effective ways of forming professional competences, including cross-cultural ones, widely known and used throughout educational institutions worldwide. The aim of the research is to develop and implement a series of cross-cultural business games for future economists. The article provides a detailed description of one of the developed and implemented games at SSEU, the results of competence measurement before and after the game and the general outline of the series of games intended for the purpose of forming the necessary cross-cultural competences for specialists in Economics. The methodology of the research includes: publication analysis, testing (input / output questionnaire), teaching observation, experiment and comparative analysis of collected data.
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The thematic justification of this study is due to the fact that in recent years the problem of improving the training level of specialists with higher professional economic education has become of high priority. Today, training should be entertaining, and students should remain highly motivated. This study aims to answer the question whether the using of gamification in the system of higher professional economic education could improve the training level of specialists and how. The methodological basis of this study is a set of methods of scientific knowledge, among which the main place is occupied by the analysis of literature on the problem of the research, pedagogical experiment, questioning and methods of mathematical statistics. The result of the study is the conclusion that the implantation of gamification in the system of higher professional education could improve the degree of training of students upon many parameters.
The article deals with improving the efficiency of professional business communication students of economics. The technique of cross-cultural business games. An example of cross-cultural business game.
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This authors deal with the problems of reformation of educational system in Russia. The authors examine Higher Education Act from September 1, 2013.
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This article is devoted to the problem of awareness of every individual prospects for the development, for the life of self-realization and professional self-determination as well as the issues of forming ability to adequately and the dynamic contact with the outside world and with other people. The author touched upon the aspect of the formation of tolerance in the professional foreign language communication among students of economic profile in connection with the importance for effective professional activity. The author analyzed the means of formation and development of tolerant of professional foreign language communication with the use of video games which could affect the willingness of young specialists to the solution of professional tasks in the world economic community.