RU

Keyword: «computer games»

The article is devoted to a comprehensive study of didactic computer games: the history of the formation of the gaming industry is studied, the educational potential of computer games is evaluated, the motives that make a child turn to them are determined. The characteristic features of non-educational (educational) computer games are revealed. The requirements for the selection of didactic computer games by a teacher are studied, and also recommendations are given on the use of these games in the structure of the art lesson.
The article discusses the theoretical aspects of phonemic processes and presents an experimental work on the formation of phonemic processes in children of senior preschool age with general underdevelopment of speech (IV level), consisting of a study of the formation of phonemic processes in children of senior preschool age with general underdevelopment of speech (IV level) , on the basis of which correctional work was proposed using computer games for children of senior preschool age with general underdevelopment of speech (IV level).
The article deals with the problem of the influence of computer games on the conscious side of adolescents, the scientific views of various modern scientists in the study of the problem, the results of studies conducted among adolescents. Various studies of foreign scientists and their positions are considered.