Keyword: «didactic games»
The article is devoted to the problem of phonemic hearing development in children of primary school age. The importance of phonemic hearing for the speech and communicative development of children is revealed, an assessment of the relevance of the issue in the conditions of preparing younger schoolchildren to master reading and writing is given. The author of the article gives examples of the main areas of work and gives recommendations on the use of didactic games aimed at the development of phonemic hearing in the work of a primary school teacher.
In the article, the author considers the effectiveness of the use of interactive technologies in teaching biology. The results of a pedagogical experiment on the development and implementation of interactive tasks are given.
The game-based methodology is an effective tool in teaching various disciplines, including English, as it enhances students' interest and motivation. Games can be used in any classroom, regardless of students' proficiency levels, adding variety to the learning process and facilitating better material retention.This article examines the use of didactic games in English language lessons. It explores strategies for implementing game-based methods and the necessary tools for their effective application. The primary goal of using games in teaching is to actively engage students in the educational process and maintain their motivation.The article includes a theoretical section that defines the concept of «game» and its significance in education. It analyzes the effectiveness of using game-based techniques, describes the research methodology, presents the study’s findings, and offers practical recommendations. The research aims to highlight the importance of game-based methods as part of the teaching process, focusing on their optimal organization and the selection of the most suitable game formats for learning English.
The article substantiates the need to use didactic games in labor (technology) lessons to increase students' motivation and engagement. The results of the research, which includes the development and testing of an interactive methodological resource with didactic games, are presented. The structure of the resource, the principles of its use and the results of expert evaluation are described. The conclusion is made about the expediency of introducing gaming technologies into the educational process as an effective means of developing practical skills and key competencies of schoolchildren.
The article is devoted to the problem of forming communication skills of students with intellectual disabilities, their specifics in interaction with other people. It emphasizes the importance of developing these skills for social adaptation and integration of such children into society. Means of communication skills were identified: the ability to interact, the ability to listen carefully and analyze information, the ability to clearly express their thoughts and justify their position. It also considers the use of didactic games in the classroom in auxiliary institutions in order to develop communication skills, activate speech and cognitive activity of students.

Marina Komarova