Keyword: «educational technology»
This article presents an overview of one of the newest methods of teaching English in Russian secondary schools – Gamification. Particular attention is paid to how to properly implement it in the learning process. A number of examples of practicing speaking and vocabulary skills with the help of the method under consideration are offered.
ART 221061
The relevance of the research is due to the need to develop modern educational technologies for teaching foreign languages at a technical university. There is an obvious objective necessity to update the content, methods and principles of foreign language teaching, their orientation to the development of socially and professionally important skills in a dynamically changing world. Such interpersonal, communicative and analytical skills are commonly called "soft skills" in modern scientific and pedagogical literature; in the context of this research, "soft skills" are interpreted and defined as "flexible skills". As a result of the work carried out, the purpose of the research was realized – to study and interpret the concepts, definitions, content of the term "soft skills" (flexible skills), to determine the methodological justification and the potentials of their integration into the structure of students' universal communicative foreign language competence in the process of implementing educational "flexible skills" (soft skills) development technology into foreign language teaching at a technical university. The structure and principles of educational technology are described, taking into account the psychological and didactic, organizational and methodological, evaluative and reflexive peculiarities of "flexible skills" (soft skills) development in the given article. The scientific and methodological potential of the issue under research in the framework of the discipline "Foreign language" in a technical university is determined. The theoretical significance of the article is related to the author's interpretation of the term "soft skills" (flexible skills) as a complex of supra-professional skills, they guarantee a comfortable interpersonal interaction, they are responsible for successful academic results, obviously increase life comfort, and ensure the effective students' career development. The leading research methods: the case method and the project method are used in a new combination. It has been scientifically proved that their joint use application as the case-project method provides a synergetic educational effect by involving students in research activities in the process of studying specific cases together with successful situation examples of implementing flexible skills (soft skills). At the same time, the foreign language communicative skills are improving during the project implementation. The practical significance of the research is provided by the results of the article, which are presented in various formats corresponding to the pedagogical, psychological and methodological goals of integrating the soft skills (flexible skills) development technology into the educational process of teaching foreign languages at a technical university.
Storytelling as a pedagogical technology for training future managers in the higher education system
ART 241099
Modern education pays increasing attention to innovative teaching methods that contribute to the development of key skills and competences among future specialists. One of these methods is storytelling, which is actively being introduced into the educational process of universities as a gaming technology for training future managers. The combination of the emotional appeal of stories and the ability to apply acquired knowledge in practice makes storytelling an effective tool for developing leadership skills, developing analytical thinking and decision-making in management majors. In this context, it is important to consider how storytelling can be used to successfully prepare future managers for the challenges of modern business. The aim of the article is to study and analyze the literature of domestic and foreign authors on the issue of using storytelling technology, as well as to determine the structure and characteristics of storytelling use as a pedagogical technology for training future managers in the higher education system. The main results of the article present the structure of storytelling as a pedagogical technology for training future managers in the higher education system, which includes 5 stages: introduction, the task of which is to establish contact with the audience; development of the plot, including a description of the actions of the characters and the consequences to which these actions lead; climax, in which the highest point of tension is reached; conclusion, accompanied by suppositions and summaries of the main lessons; discussion and interaction aimed at obtaining feedback from students. The characteristics of storytelling in the educational process are also identified, which include attractiveness and memorability, establishment of an emotional connection, development of creative thinking, participation and interaction, and the use of cases in real life. The theoretical significance of the study lies in the study and analysis of literature by domestic and foreign authors on the issue of using storytelling technology. The practical significance of the study lies in the development of the structure of storytelling as a pedagogical technology that can be used by teachers when preparing lecture and practical materials for future managers.
ART 241198
In the pedagogy of the information society, gamification of education is becoming increasingly important, making it possible to combine the ideas of keenness, training, education, development; thus, the educational process is becoming more attractive for students. We consider using author-developed fairy tales based on artist paintings as an educational technology being a type of gamification which has a significant pedagogical potential; the correct use of it contributes to the development of many parameters of the student’s personality. The learning activity with a fairy tale teaches, educates, and develops. The aim of the article is to substantiate and develop the pedagogical potential of the educational technology “The author-developed fairy tale based on the artist painting”. The existential approach (M.I. Rozhkov), ideas on gamification of education (N.L. Karavaev, E.V. Soboleva), ideas of cognitive pedagogy (M.E. Bershadsky, D.N. Kozhevnikov, N.V. Yaroslavtseva, etc.), concepts of developing the creative potential of an individual (A.I. Savenkov, A.V. Morozov), elements of the psychological and cultural theory of a fairy tale (T.D. Zinkevich-Evstigneeva), algorithm for writing a fairy tale based on the artist painting (L.K. Patrusheva, D.V. Patrushev) served as the theoretical and methodological basis for the study. The result of the study is considered to be the identification of the components of the pedagogical potential of the studied technology: substantiation of its potential for giving new knowledge and ideas about the world; development of cognitive functions of the authors of fairy tales (from sensations to thinking); formation of values, humanitarian life meanings and cultivation of the best human qualities (moral and ethical standards, aesthetic feelings, emotions, motivation for self-improvement); in general ‒ life self-determination. Possible educational spaces for the application of this technology are formal, non-formal and informal education. The theoretical significance of the study lies in the clarification of ideas about the formation of creative abilities of an individual through the perception of works of the artist by using the technology of composing the author-developed fairy tale; enrichment of the theory of cognitive development in the educational process and the theory of educational technologies through the specification of knowledge about subject-oriented developmental technology. In the practical aspect, the results of the study will allow us to develop ideas about universal morality and ethics, to develop cognitive, creative and linguistic abilities of authors of fairy tales; they will be useful in the field of fairy tale therapy for various age groups.