Keyword: «model»
ART 251223
"Broad Bachelor's degree" is an innovative model of education that combines both obtaining an education in accordance with personal interests and acquiring deep knowledge in disciplines. The concept of the "Broad Bachelor's degree" has become an integral part of the educational landscape, within the context of a federal initiative aimed at enhancing the competitiveness of graduates and optimizing the Bologna system. The aim of the article is to develop an educational model of "Broad Bachelor's degree" in the area of training "Education and Pedagogical Sciences" using a technological university as an example. Our study uses methods of analyzing modern literature, comparative study of educational models used in leading Russian universities, as well as open sources on the Internet (university websites). The main results of the study: an educational model of a “Broad Bachelor's degree” for training teaching staff at a technological university has been developed. It involves integrated training of students in the Humanities along with natural and technical disciplines, thereby ensuring a harmonious combination of fundamental and applied training. The educational model consists of two levels: basic (4 semesters) and professionalization (7 semesters), as well as an intermediate step to determine the future learning path of students after completing the core curriculum. A single core is the foundation of the basic level, which consists of four modules: introductory and additional courses. At the next level of professionalization, six training profiles have been developed for students. A graduate who completes training according to the program developed for the training of teaching staff will have a unique qualification basis. The student can obtain additional qualifications with the issuance of a diploma of retraining. Such teachers are characterized by a high degree of versatility and versatility due to the simultaneous mastery of several profiles. Due to the acquisition of unique knowledge and skills, a graduate of such a program demonstrates higher competitive advantages in modern economic conditions, has more chances to take top positions in educational institutions. The theoretical significance of this research lies in the development of a new educational model that could help us to move away from the traditional Bologna system. Practical significance lies in the possibility of using the proposed model in the practice of higher educational institutions to optimize the educational process and increase the competitiveness of graduates.
ART 261025
This article presents an overview of gamification practices in Russia and abroad. Play is a vital component of human development and its competent application is of great importance for the actors in the educational process. The authors' goal was to examine relevant Russian and international practices, rethink gaming technologies in the context of education, and develop alternative models for future practical application. The research methodology utilizes a theoretical analysis of the works of Katrin Becker and Emily Ann Naul's studies of games in education. Multiple domestic approaches were examined, including D.B. Elkonin's psychological analysis of games, which summarized various concepts of understanding play, their significance for student development, and explored the "seriousness" of game in V. Stern's concept. The authors' approach to analyzing the recursion of the game and the real world is a key methodology, necessitated by the specific nature of research into the potential of gaming technologies and the modeling of alternatives, allowing for the discovery of meaningful content for the everyday life of players. Data from a sociological survey of students majoring in pedagogical fields in the Republic of Bashkortostan (Bashkortostan State Pedagogical University named after M. Akmulla, Ufa) on the involvement in gaming activities was used to identify the type of gaming motivation. The following results were obtained: current models of gamification in foreign and domestic practice were examined; non-classical models for applying games for the education and development of adolescents and young adults in the "university-school" system were developed; a model for applying gaming technologies within the framework of the activities of a humanitarian quantorium was proposed. Theoretical significance of the study: a new concept is proposed for application in the realities of domestic educational spaces as an alternative to well-known gamification strategies, primarily in the didactics of pedagogical quantoriums specializing in various competences. The developed model for applying gaming technologies in humanitarian quantoriums can be used to develop various competences among young people and adolescents. Practical significance of the study: specific recommendations and models for the implementation of gaming methods in the educational process to increase student motivation and learning effectiveness.
The effectiveness of a method for increasing the rate of mass transfer(determining factor in formation of hydrate, utilizing of harmful gases, melts degassing) of gas in a liquid based on the formation of waves on the surface of stable gas bubbles in a liquid during the collapse of cavitation bubbles created by ultrasound has been theoretically substantiated. The three-dimensional numerical model of wave formation on the surface of stable gas bubbles is proposed, which makes it possible to estimate the increase in the interfacial surface area depending on the ultrasonic exposure modes. An assessment of the modes and conditions allowing to achieve the maximum possible increase in the interfacial surface using the ultrasonic method has been performed.

Irina V. Vyatkina