Ключевое слово: «gamification»
Semerikov Y. P., Karnauhova A. Y. YAKUT LANGUAGE: LEARNING THROUGH PLAY // Научно-методический электронный журнал «Концепт». – 2026. – . – URL: http://e-koncept.ru/2026/0.htm
The declining proficiency and daily use of the Yakut language among children and youth in the Republic of Sakha (Yakutia) presents a significant socio-cultural challenge. Traditional educational and familial methods often prove insufficient against the compelling nature of digital media, which is predominantly in Russian and English. To address this, an innovative approach is proposed: the development of an educational board game based on gamification principles. This project aims to create an interactive tool designed to enhance motivation, facilitate Yakut language acquisition, and promote engagement with local cultural heritage. The abstract outlines the game's development, including its core concept centered around a journey across a stylized map of Yakutia, its mechanics involving task completion and vocabulary collection, and its key components such as thematic word cards, question cards, and action cards. The stages of prototyping and plans for pilot testing in school settings are summarized. The game is positioned as a versatile resource applicable in both formal education and informal learning contexts. Ultimately, this gamified intervention demonstrates considerable potential for increasing learner engagement, improving lexical retention, and supporting the preservation of Yakut linguistic and cultural identity in a globalized era.
Makarova T. N. Using the regional component in english lessons: teaching local culture through PBL in the Ryazan region // Научно-методический электронный журнал «Концепт». – 2026. – . – URL: http://e-koncept.ru/2026/0.htm
The article discusses the importance of the role of integration of the regional component in English language teaching in combination with project-based learning technologies and gamification tools. The scientific literature on the research problem is analysed, the concepts of “regional component”, “project-based learning” (PBL) and “gamification” are clarified. Special attention is paid to original learning materials dedicated to the culture of the Ryazan region as an effective tool for developing language skills. The author emphasizes that such projects help not only to create an exciting educational environment and improve language skills, but also contribute to the successful adaptation of migrant children.
Ключевые слова:
english language, gamification, regional component, project-based learning, migrant children.
Y. P. Semerikov